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Mahjong Rules for Beginners: How to Play Step by Step

Mahjong looks harder than it is. The first time you see a table, there are 144 tiles, four walls, dice and a lot of clicking. After two or three hands it starts to feel a lot like rummy: you draw a tile, you throw one away, and you try to turn your hand into sets.

This guide covers the classic Chinese style (often called Hong Kong mahjong), which is what most people mean by "mahjong rules". At the end there is a short section on American and Japanese mahjong, and on the one-player tile matching game that also goes by the name.

The tiles

A standard set has 144 tiles. There are four copies of almost every tile.

GroupTilesCount
Dots (circles)1 to 936
Bamboo (sticks)1 to 936
Characters (cracks)1 to 936
WindsEast, South, West, North16
DragonsRed, Green, White12
Flowers and seasons8 unique tiles8

The three suits work like the suits in a deck of cards. Winds and dragons are called honor tiles; they have no numbers, so they can only be used in sets of identical tiles. Flowers and seasons are bonus tiles: you never keep them in your hand.

A tip for the first game: the 1 of bamboo usually shows a bird, not a stick. Everyone gets caught by this once.

What you are trying to build

A winning hand has 14 tiles: four sets and one pair. A set is one of these:

The pair (also called the eyes) is two identical tiles.

So a finished hand might look like this: 2-3-4 of dots, 6-7-8 of characters, three East winds, three green dragons, and a pair of 9 bamboo.

Setting up

  1. Turn all tiles face down and shuffle them on the table with your hands. This is called washing the tiles.
  2. Each player builds a wall in front of them: two tiles high and 18 tiles long. Push the four walls together into a square.
  3. Pick a dealer, who sits in the East seat. The dealer rolls dice to choose where the wall is broken open.
  4. Starting from the break, players take tiles in blocks of four, going around the table, until everyone has 13. The dealer takes one extra tile and starts with 14.
  5. Anyone holding flowers or seasons puts them face up beside them and draws replacements from the far end of the wall.

How a turn works

The dealer starts by discarding one tile face up into the middle. Play then moves counterclockwise (to the right in most tables).

On your turn:

  1. Draw one tile from the wall.
  2. If it is a flower or season, set it aside and draw again.
  3. Discard one tile face up into the middle. Say its name out loud; at a real table this is the custom.

That is the whole loop. Your hand stays at 13 tiles between turns, and you are always one tile away from 14.

Claiming a discard

This is the part that makes mahjong fast. When someone discards, you can take that tile instead of waiting for your turn:

When you claim a tile, lay the finished set face up in front of you, discard a tile, and play continues from you. Turns in between are skipped.

If two players want the same tile, the priority is: win first, then pung or kong, then chow.

A set you made from a claimed discard is "exposed" and stays face up. Sets you made entirely from tiles you drew stay hidden in your hand, and many scoring systems pay extra for them.

Winning a hand

You win when you complete four sets and a pair, either by drawing the last tile yourself or by claiming someone's discard. Turn your hand over and show it.

If the wall runs out and nobody has won, the hand is a draw. In most games the dealer stays the same for the next hand.

The dealer seat rotates when someone other than the dealer wins. A full game is four rounds, one for each wind, so 16 hands at minimum. Many families just play until dinner.

Scoring, the short version

Scoring is where every table has its own rules, and the full Hong Kong system takes a page of its own. The basics:

For a first game, skip scoring entirely. Play a few hands where winning is the only goal, then add points once everyone knows the sets.

Beginner strategy

American and Japanese mahjong

American mahjong uses 152 tiles, adding eight jokers. Players pass tiles to each other before play starts (the Charleston) and can only win with one of the hands printed on a card that a players' league publishes every year. There are no chows at all.

Japanese (riichi) mahjong has no flowers and adds rules for declaring that you are one tile from winning. Every winning hand needs at least one scoring pattern, which makes the strategy more complex.

Mahjong solitaire and tile matching

The mahjong you find on most game sites is a different game. It uses the same tiles, but you play alone: tiles are stacked in a shape, and you remove matching tiles that are free on at least one side until the board is clear. There are no walls, sets or discards.

Meowjong Triples is our take on that one-player style, with cats on the tiles. Tap a free tile and it moves into a tray with seven slots. Three of the same kind clear. Fill the tray without a match and the tray cat takes a nap on it, which ends the round. Every board can be solved, and there is a new daily board each day.

Meowjong Triples
▶ Meowjong TriplesTap cat tiles into a 7-slot tray and match three to clear the board. Pet the sleepy cats, beat 30 levels and a new daily board. Free to play.

If you came for card games instead, Meme Solitaire has Klondike, Spider and FreeCell, and our crazy eights rules are a good next game for a family table.

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